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Ninja Cowboy Bear Presents the Way of the Ninja

ebook
1 of 1 copy available
1 of 1 copy available

The ninja's playtime games are too rough-and-tumble for his friends the cowboy and the bear. After he finds that playing alone isn't much fun, the ninja learns that the greatest thrills and the best adventures are the ones we share.

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  • Reviews

    • Kirkus

      July 15, 2010

      Ninja! Cowboy! Bear! Three great friends who have a great time together. Usually their time together leads to "merrymaking, buffoonery and hilarity." But Ninja's more of a daredevil than the others. When Cowboy suggests painting, Ninja would rather "shoot for the stars" by jumping on the bed. Cowboy bonks his noggin; no fun there! Ninja moves on to Bear, who suggests they pick flowers. Ninja would rather have a "fun flying experience" climbing the trees; Bear falls and gets a beehive stuck on his head; no fun for Bear! Ninja decides to play at derring-do alone...but soon discovers something's missing--namely, his best friends. Thank goodness they still want to play! Canadian computer programmer Bruins and equally Canadian graphic artist Leung collaborate on a fine sequel starring these unconventional buddies. The digitally created illustrations are one part Power Puff Girls and one part Eric Carle. The simple message of the plusses of cooperative play will be embraced by audiences who are likely still playing the hand game featured in the first adventure. (Picture book. 4-7)

       


      (COPYRIGHT (2010) KIRKUS REVIEWS/NIELSEN BUSINESS MEDIA, INC. ALL RIGHTS RESERVED.)

    • School Library Journal

      February 1, 2011

      PreS-Gr 2-This book, which revisits the characters introduced in The Legend of Ninja Cowboy Bear (Kids Can, 2009), focuses on one friend who loves "thrills and adventure." The cowboy prefers to paint and the bear wants to pick flowers, but the ninja convinces them to jump on beds and climb trees. Predictably, this leads to injuries for everyone except the ninja, and he is left to play alone. He soon realizes that even hyperkinetic activity is no fun without the company of friends, and a happy ending ensues. Bruins sometimes uses vocabulary that's out of sync with young children, for example: "When they got together it usually led to merrymaking, buffoonery, and hilarity"; "The ninja thought the bear was overreacting." The story is message-driven and prosaically told, and the characters have traits rather than personalities. Leung's computer-art illustrations are reminiscent of video games and anime, and they are sure to appeal to young videophiles. An additional purchase where books on the meaning of friendship are needed.-Susan Weitz, formerly at Spencer-Van Etten School District, Spencer, NY

      Copyright 2011 School Library Journal, LLC Used with permission.

    • The Horn Book

      January 1, 2011
      In this follow-up to The Legend of Ninja Cowboy Bear, Ninja gets annoyed when neither Cowboy nor Bear wants to play his "thrills and adventure" games. He eventually realizes that playing alone is worse than compromising, "and the three friends had more fun than ever." The story's anime-inspired digital art conveys more warmth than the rather bloodless prose.

      (Copyright 2011 by The Horn Book, Incorporated, Boston. All rights reserved.)

Formats

  • OverDrive Read
  • PDF ebook

Languages

  • English

Levels

  • ATOS Level:2.3
  • Lexile® Measure:530
  • Interest Level:K-3(LG)
  • Text Difficulty:0-2

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