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The Game of Lives

ebook
1 of 1 copy available
1 of 1 copy available
From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts
Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built!
   Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael sinks, he risks his life.
    The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are.
 
   The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
 
Praise for the MORTALITY DOCTRINE series:
 
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
 
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
 
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
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  • Reviews

    • Kirkus

      October 15, 2015
      After narrowly escaping the villainous Tangent Kaine's clutches at the conclusion of The Rule of Thoughts (2014), Michael, Bryson, and Sarah are joined by Michael's old nanny, Helga, and a group of rebel Tangents to thwart Kaine's evil plans once and for all. But not all is as it seems. Tragedy occurs, motives are revealed, and foe becomes friend in Dashner's exciting finale. Dashner throws everything he has in to this volume, making for a breathless, action-packed read that will have readers on the edges of their seats. He further explores his hard sci-fi premise, in which beings flow like water between a computer world and a real world, lending the book as much speculative fun as action. The characterization still leaves a bit to be desired; few characters are given the depth and shading the author gives to Michael and Kaine. Moreover, Dashner doesn't seem to have quite enough guts to keep a particularly painful death permanent; the novel's final pages allude to a resurrection that, while sweet, will make a few readers roll their eyes. However, in the broadest of strokes Dashner has stuck the landing, crafting a complete sci-fi trilogy that has little fat to trim and plenty of action, laughs, thoughts, and emotion. These books have notably improved with each outing, making this the best of the bunch. A fitting end to an exceptional trilogy. (Science fiction. 12-16)

      COPYRIGHT(2015) Kirkus Reviews, ALL RIGHTS RESERVED.

    • School Library Journal

      January 1, 2016

      Gr 7 Up-The cyber adventure continues where The Rule of Thoughts (Delacorte, 2014) left off. Michael has survived his ordeal and doubts not only himself but also everyone around him. Is everyone he knows a Tangent? Where are the souls of those whose bodies are borrowed by the sentient computer programs. Can he trust anyone? Is anywhere safe? Can he even trust himself? And, most importantly, can he stop Kaine from taking over the world with bodies possessed by Tangents? Lovers of science and science fiction alike will thrive in the virtual reality world within the novel. A brilliant merging of reality and fiction, this work doesn't stand alone, so only fans of the previous volumes will be able to jump right in. VERDICT Purchase where the author and the series are popular.-Elizabeth Speer, Weatherford College, Weatherford, TX

      Copyright 2016 School Library Journal, LLC Used with permission.

    • Booklist

      November 1, 2015
      Grades 7-10 James, Sarah, and Bryson are back on cyberterrorist Kaine's trail, trying to stop him from implementing his Mortality Doctrine, which amounts to recycling both humans and Tangents (sentient computer programs) through an endless supply of human bodies essentially stolen from their owners, in order for everyone to live forever. But Kaine is being framed by someone else, and unless the friends and their allies can locate the real game player, all Tangents and their human hosts will die. This concluding book in the Mortality Doctrine series is a flurry of nonstop action and somewhat confusing science that wraps up a little too neatly, relying on convenient returns of characters and sudden reversals of fortune. Still, Dashner's vision of the VirtNet universe is world-class world building, and fans of the series will enjoy the familiarity of the conflict and characters. Read these in order to get the most out of the story. HIGH-DEMAND BACKSTORY: Dashner's best-seller status and the recent film release of The Scorch Trials from his Maze Runner series will guarantee a crowd for this title.(Reprinted with permission of Booklist, copyright 2015, American Library Association.)

Formats

  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:5.4
  • Lexile® Measure:730
  • Interest Level:9-12(UG)
  • Text Difficulty:3-4

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